Gamification - Game Design
IBM - Gamification Consultant and Game Producer
While working as a consultant for IBM, my last assignment was producing a variety of games for their global Professional Development Education offerings. Below are some of the projects I helped design and produce.
Learning And Knowledge Executive Conference
In the fall of 2017 our L&K team hosted a week long executive conference that highlighted the last 12 months of deploying gamified Professional Development Education courses. The week consisted of workshops designed to challenge our leaders to broaden their perspectives regarding technology and gaming in the classroom.
For the event I assisted in creating the content for each day’s seminar. It was one of my tasks to facilitate the “Artificial Intelligence In The Classroom” workshop.
Digital escape room prototype
This game started as a passion project, something to work on in my free time that would demonstrate to IBM stakeholders how a video game could be used in their internal education courses. It became a functioning proof-of-concept that was pitched and funded for development before I left the company. From what I’ve heard, I left the game in good hands because it has successfully launched in some of their European courses.
The design of this “Escape Room” focused on putting those students into a situation that would force them to work together as a team for 10-15 minutes solving puzzles. These puzzles were crafted to draw out communication difficulties between different cultures and languages, a common occurrence in a company as large as IBM. Then after playing the game the facilitator would launch into a workshop around teamwork and communication. The participants now have a recent shared experience they can draw on while discussing the course material.
As this project was not initially funded, my programmer and I needed to reduce the development time required to get to a fully functioning proof-of-concept. Part of our solution was to use primitive objects and materials native to the Unity game engine to build the environment. This meant we didn’t need to spend any time modeling, texturing, or exporting; which allowed us to throw together a small environment in a couple hours.
One of the main points of push back we received from stakeholders when pitching video games as an addition to training courses was the long development process. Part of the focus of this prototype was to show that it was completely possible to create a game with little resources and time but still fulfill the intended objective of the course and exercises.
Custom Trivia Tool
Originally created for the North America Consulting Academy, this trivia game went through many iterations as it was built out. Eventually becoming a universal tool that could be quickly and easily updated as new courses were added to the library. Facilitators could access and populate trivia games for their classroom, selecting from a database of course material.
CAMSS Board game
Around 2014 IBM began a corporate wide initiative to push CAMSS (Cloud, Analytics, Mobile, Social, and Security) across all their market sectors. I was asked to design a trivia board game that could be played at training events as a way for the participants to socialize while still consuming the training material.